Persistent ItemsSurvius build 0.2.0 came out a few days ago and that version added a feature that will change the way you play this game: Persistent Items.
Objects that are placed by players, like tents or obstacles, will stay in the game even if that player leaves. That might not seem like a big thing, but since this game does not use a dedicated server implementing this was a challenge.
This opens up new gameplay features. You can now scavenge the island for tents from other players to steal their inventory (tents can store items). But this also means you can fortify a house and when you login later those obstacles will be still there.
These obstacles can be crafted with 8 wood logs. More craftable items will be added and I am open to suggestions!
DoorsAll buildings in the game now have doors. These doors can be opened and closed (network synced) which makes running from zombies a bit easier. The only building without a door is the church.
Opening and closing a door also makes a sound, so you can hear when someone enters the building you were just looting. At night you could also place an obstacle behind a door to keep other players out a bit longer. I say 'a bit longer' because obstacles can also be removed. But removing them takes time, and during this process they are vulnerable to attacks.
Auto UpdaterSince build 0.2.0 the game has an Auto Updater (Windows Only!) which detects if a new version of the game is available. If an update is found, it will automatically start downloading it and start it's installation.
Mac and Linux users will get a message they need to update (manually) when an update is available.
DownloadYou can download the game at http://survius.com
Bugs and suggestions can be posted on the forums: http://survius.com/forums
Personal TentsEach fresh spawn in Survius gets a folded tent in his inventory. You can place this tent anywhere on the island. It has 20 slots to store your items, which you can easily transfer from your backpack to your tent and vice versa.
Besides storing your items in it, you can also enter the tent. This makes you invulnerable to players or zombies. At night it will make sure no zombies come visit your camp.
Be sure to setup the tent at a disclosed and hidden location, as people who find the tent can access the contents. However, when you log off the tent will also disappear. If for some reason you loose your folded tent, you can find one on the dead zombies. They have a small chance of dropping them.
Boiling WaterAmong the other loot items you can now also find empty canteens. You can fill these up at any lake on the island. Drinking that dirty water will hurt your health. So you need to boil it to make it safe for consumption.
To boil the water, create a campfire with four logs, and put the filled canteens in one of the bottom three boiling slots of the fire. A counter will appear which will show when the water is boiled.
Loads of small fixesAlpha 0.1.0 also fixes a lot of the reported bugs, for which I thank you all. Here is a list (as complete as possible) of fixes and features:
- [fixed]Deer are hard to spot
- [fixed](almost) No loot in Wennerston
- [added]A way to collect dirty water and cook it on a campfire
- [added]Heal player slowly when both water and food counters are above 90
- [fixed]Stairs in a few houses are hard to climb
- [fixed]When you logout the game does not save your location
- [added]Add the ability for users to place a tent somewhere in the wilderness to store items they found
- [added]A timer to the campfire slots, to show when it's done cooking
- [added]Enter your tent to avoid zombies and players
Video DemoI've recorded a short demo video which shows the new features.
DownloadYou can download this alpha here: http://survius.com
Thank you for reading and hopefully I will see you ingame.